Showing posts with label Frozen Synapse. Show all posts

A Fistful of Ideas #1 We Defy Augery, A Rejection of Replays

by Indiana… on Saturday, 9 July 2011

It is not often I write to dispute, especially not with Andy Graham of Frozen Synopsis since I feel he gives generally good advice, at a pace that is rapidly exceeding our own, and would recommend new Frozen Synapse players read his blog. Indeed this is less a critique of his article, rather the phenomenon his article reminded me of.

The replay, in place of the after action report, has risen to dominance and prominence in our gaming culture with the rise of video sharing on sites like youtube but what does it actually offer to a player, particularly a competitive one.

Squad Tactics: Ones All Over The Place

by Indiana… on Tuesday, 5 July 2011

With many of you lovely people reading the positive reviews of indie hit Frozen Synapse, we have seen a gigantic upsurge in the numbers of people playing. As such this is the fifth in a series of guides to get you new players up to speed with tactics and strategies that people who have been playing since the beta regularly employ.


So you've got your strategy, you have your unit knowledge, you even know how to clear rooms effectively and you still feel you are suffering unduely…well here is a collection of assorted tips that might just make the difference.

Squad Tactics: Meet the Sniper

by Indiana… on Monday, 4 July 2011

With many of you lovely people reading the positive reviews of indie hit Frozen Synapse, we have seen a gigantic upsurge in the numbers of people playing. As such this is the fourth in a series of guides to get you new players up to speed with tactics and strategies that people who have been playing since the beta regularly employ.


Meet the sniper: greet the sniper, make him at home, get to know him…this man will win you games.

Squad Tactics: The Tempo of Destruction

by Indiana…

With many of you lovely people reading the positive reviews of indie hit Frozen Synapse, we have seen a gigantic upsurge in the numbers of people playing. As such this is the third in a series of guides to get you new players up to speed with tactics and strategies that people who have been playing since the beta regularly employ.

"Shotgunners are overrated."


A controversial statement but explosive units are at the heart of the appeal of Frozen Synapse, they provide the dynamism which prevents the game from descending into what FPS players will know as camping…for much the same reasons as in real life—stay still and soon your limbs will be moving all directions.

Squad Tactics: Frozen Synapse Strategy

by Indiana… on Friday, 24 June 2011

With many of you lovely people reading the positive reviews of indie hit Frozen Synapse, we have seen a gigantic upsurge in the numbers of people playing. As such this is the second in a series of guides to get you new players up to speed with tactics and strategies that people who have been playing since the beta regularly employ.

We have before us an ordeal of the most tactical kind. We have before us many, many long turns of struggle and susurrous suffering. You ask, what is our policy? I will say: it is to wage war, by vatform, bullet, and explosive, with all our might and mind. That is our policy. You ask, what is our aim?  I can answer that in one word: it is victory, victory at all costs. Victory…however long and hard the road may be.

But what is our strategy?

Keep Your Enemies Close: Frozen Synapse CQB Tips

by Indiana… on Wednesday, 8 June 2011

With many of you lovely people reading the positive reviews of indie hit Frozen Synapse, we have seen a gigantic upsurge in the numbers of people playing. As such this is the first of a series of guides to get you new players up to speed with tactics that people who have been playing since the beta regularly employ.

Frozen Synapse is a game about combat, and with the terrain generator as it is this combat will be in and around buildings, doorways and cover; so the first thing for a new player is to acquaint themselves with how to properly turn a corner or enter building. A superficially simple task but one you will do time and time again, so it pays to get it right.

Scoring Synapses: An interview with Paul Taylor

by Indiana… on Monday, 16 May 2011

Paul Taylor (aka nervous_testpilot/_ensnare_)
Today we were graced with a meaty interview with the man behind the sound of everyone's favourite turn-based tactical brain candy,  Frozen Synapse, in which we discussed sound at Mode 7, his own career, the state of—and future—of sound in games and much more.

Test Your Might #1: Roaring Synapses #i - Mid Day Crisis

by Indiana… on Friday, 18 March 2011

The next post is due later this week so why not join the RSS feed and be notified when it goes live.



The Beta:
Frozen Synapse is sneaking its way out of beta with the last major hurdle, single player, being shaped as I write this; so before anything changes too much I thought I'd give you an overview of the changes to the game…


Test Your Might #1: Roaring Synapses #2 - Delays and Bumbling

by Indiana… on Tuesday, 15 March 2011

The next post is due later this week so why not join the RSS feed and be notified when it goes live.

Foreword: We now return to our irregularly programmed schedule; apologies for the delays (they had an almost-reason…promise). Good things and bad excuses after the jump.

The Game:
Frozen Synapse - "Bite-size, critically-acclaimed hardcore strategy with a striking sci-fi aesthetic" in the creators words; "one of the most incredibly tactical, yet beautifully simplistic battle of wits" in ours.


The Goal:
To ascend the game's global rankings leaderboard (top 10 for Indiana, top 100 for Rathe) and maybe even have some fun in the process.

Test Your Might #1: Roaring Synapses #1 - Introductions and Incompetences

by Rathe on Sunday, 27 February 2011

The next post is due later this week so why not join the RSS feed and be notified when it goes live.

The Game:
Frozen Synapse - "Bite-size, critically-acclaimed hardcore strategy with a striking sci-fi aesthetic" in the creators words; "one of the most incredibly tactical, yet beautifully simplistic battle of wits" in ours.


The Goal:
To ascend the game's global rankings leaderboard (top 10 for Indiana, top 100 for Rathe) and maybe even have some fun in the process.