Showing posts with label strategy. Show all posts
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The Beta:
Frozen Synapse is sneaking its way out of beta with the last major hurdle, single player, being shaped as I write this; so before anything changes too much I thought I'd give you an overview of the changes to the game…
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Foreword: We now return to our irregularly programmed schedule; apologies for the delays (they had an almost-reason…promise). Good things and bad excuses after the jump.
The Game:
Frozen Synapse - "Bite-size, critically-acclaimed hardcore strategy with a striking sci-fi aesthetic" in the creators words; "one of the most incredibly tactical, yet beautifully simplistic battle of wits" in ours.
The Goal:
To ascend the game's global rankings leaderboard (top 10 for Indiana, top 100 for Rathe) and maybe even have some fun in the process.
Test Your Might #1: Roaring Synapses #1 - Introductions and Incompetences
by Rathe on Sunday, 27 February 2011
The next post is due later this week so why not join the RSS feed and be notified when it goes live.
The Game:
Frozen Synapse - "Bite-size, critically-acclaimed hardcore strategy with a striking sci-fi aesthetic" in the creators words; "one of the most incredibly tactical, yet beautifully simplistic battle of wits" in ours.
The Goal:
To ascend the game's global rankings leaderboard (top 10 for Indiana, top 100 for Rathe) and maybe even have some fun in the process.
Advance Wars at its simplest is an abstraction; an 'ideal war': it is no war you have ever seen, but it is in its own way deeply reminiscent of any modern war. However its almost geometric simplicity and focus on the superiority of attack brings to mind the 'ideal war' not of Clausewitz himself—who oft stressed the superiority of defense — but the Clausewitz many late Prussian and early German strategists imagined and assumed to exist.