Space is the Place: LIVE

by Indiana… on Thursday, 2 June 2011

When a fantasy is powerful is enough, we want or expect reality to cohere with it, even if that's evidently problematic. It seems logical that game environments, if compelling enough, will provoke the same kinds of responses.
Update: The article is now live, enjoy.



 I've just done an interview over at Mudlark, makers of ARG Chromaroma et al, with Jim Rossignol—of RPS fame—about architecture, games and the interlinks between the two.
 

An interesting discussion of the relationships between places, spaces and games—if I do say so myself. Read it here.

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